People's Choice Award
AceAI
Participants
Elliot Massey
Theme
AI for Personalised Education
Live Demo
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Coming Soon
Presentation
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An innovative educational platform that transforms passive lecture learning into an interactive 3D planet-building experience, where student engagement directly grows their virtual world.
Solution
Students upload lectures and ask questions to earn XP (experience points). As they level up, their planet evolves with trees, cities, mountains, and populations. They earn in-game currency to unlock themes and customize their experience. The platform addresses four key challenges: an accessible lecture companion with interactive Q&A and gamified learning, a skills translator that bridges academic learning and the professional world, interest-driven learning pathways that connect education to career opportunities, and an accessibility adapter that makes content accessible for diverse student needs including dyslexia-friendly 3D learning and cultural context for international students.
Challenges
The primary challenge was creating a meaningful connection between educational engagement and visual reward. The platform needed to make learning feel like gameplay without sacrificing educational value. Additional challenges included implementing procedural terrain generation using Perlin noise for realistic continent shapes, fixing land-only spawning for terrain objects with a 500-iteration search plus grid fallback, and integrating Claude API for lecture summarisation and Q&A functionality with PDF reading capabilities.
Results
The platform was built through an iterative 5-step prompting approach: creating the initial React Three Fiber planet simulator, enhancing with atmosphere layers and procedural clouds, implementing realistic Perlin noise terrain generation, fixing water spawning issues for terrain objects, and integrating Claude AI for lecture summarisation and interactive Q&A. The result is a fully functional 3D educational experience where learning directly drives visual world-building.